Angry Balloon Privacy Policy
Developer: Faruk Biswas · Package: com.angryballoon.farukbiswas · Updated: 7 October 2026Angry Balloon is a multiplayer balloon game for children, teens and adults. This policy explains the Android app’s online play, local-network play, advertising and support information.
Information used by the game
You can use a made-up player nickname; a real name is not required. The app saves your nickname, sound preferences, tutorial choice and age range on your device. It saves a temporary room-reconnection token for the current app session. The neutral age screen asks for a range, not a date of birth. The selected range stays on your device.
For online play, the game sends your nickname, selected appearance, team, role, controls and match actions to the multiplayer server hosted on Northflank. Other players in the same room can see nicknames, appearances and match information. The server handles connection IP addresses for rate limiting and network security, temporary player session tokens, room codes and match state. It uses in-memory rooms rather than a persistent player-account database. Rooms expire when empty or after a maximum lifetime of two hours; a server restart clears its rooms and sessions. Hosting infrastructure may keep technical access and error logs according to the hosting provider’s settings.
Local Wi-Fi and hotspot play
Local play sends room information and game actions directly between participating devices on the same network. The host’s private IPv4 address and port are displayed so friends can connect. The app does not read Wi-Fi network names, MAC addresses or location coordinates for this feature. Local gameplay does not require the cloud server or an internet connection. Local sockets are not encrypted: use a trusted private network. Keep the host phone open in the game for the duration of the match.
Advertising and Google services
The Android app uses Google AdMob (Google Mobile Ads SDK) and Google’s User Messaging Platform to manage advertising and applicable privacy choices. Ads can appear at a natural break after completed online matches. No ads are shown during a live match or when leaving a local match. Ads may not be available offline.
This release requests non-personalized, G-rated ads and applies child-directed and under-age-of-consent treatment to all players, including players whose age is unknown. Android advertising-ID and AdServices advertising/attribution/topics permissions are removed from this app. These settings do not mean that all advertising data collection is disabled.
Google’s SDK may process IP addresses (which can indicate an approximate location), ad/app interactions, diagnostic and performance information, and technical device or account identifiers subject to the SDK’s settings and applicable restrictions. Google uses this information for delivering and measuring ads, security and fraud prevention. See Google’s Privacy Policy and Google Mobile Ads data disclosures. Where required, the app presents a consent form and makes “Ad privacy options” available in Settings. It loads ads only when the consent SDK permits requests.
Children and families
The game does not require an account and does not provide chat, messaging, purchases or a public player profile. The app does not request access to contacts, photos, camera, microphone or precise location. Children should use an invented nickname and a trusted network. Parents and guardians can contact the developer with questions or requests. Child-directed ad settings are applied before any ad is loaded.
Retention, deletion and your choices
You can clear locally stored game information using Android Settings → Apps → Angry Balloon → Storage → Clear storage, or by uninstalling the app. Leaving a room releases your player slot. Disconnected slots are reserved for up to 20 seconds. Temporary server information is removed as rooms and rate-limit entries expire, or on server restart. For questions about hosting logs or support correspondence, contact the developer. Requests to delete support correspondence can be made using the email below. Google’s privacy controls govern data retained by Google.
Security
Online gameplay uses secure WebSockets (WSS). Google advertising traffic uses encrypted connections. Local-network gameplay uses private-IP sockets without transport encryption. No system is completely secure; avoid sharing sensitive personal information through player nicknames or support messages.
Policy updates and contact
The developer may update this policy when the game or its services change. The updated date appears at the top of this page.